Viper V16 Game

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Viper games Group Description Sogna's series of animated hentai games. They originated with the first installments of Viper V series, followed by sequels and spin-offs. Those games typically offer very little interaction (beside a few 'decision points') and are usually very heavy on sexual content. Top Games Right Now. Demon's Souls 85. Marvel's Spider-Man: Miles Morales 85. Assassin's Creed Valhalla 78. Call of Duty: Black Ops Cold War. Viper V16 is an eroge released in 2002 for the PC by the now defunct Sogna. It consists of two separate titles. There are eight possible endings to the game. Download Viper V16 torrent.

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  1. Viper Racing
4.36 / 5 - 53 votes

Viper V16 is an eroge released in 1998 for the PC-98 and in 2001 for Windows by the now defunct Sogna. It consists of two separate titles: 'Rise' and 'Imagine'. The storyline of Rise is continued in a later Sogna game, Viper GTB: Rise After. In Imagine, the main character is a student in a two-year vocational school. Viper V16 Game Free Download 16637 programs Viper The Anti-plagiarism Scanner Viper, our anti-plagiarism software is used by teachers, lecturers and students worldwide to detect instances of plagiarism in academic work, such as essays, dissertations and pieces of course work.

Description of Viper Racing Windows

Viper V16 Video

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Viper Racing is a highly realistic racing simulation designed to appeal to fans of Papyrus' other racing products. We feel that it should be reviewed as a simulation and not as an acrade driving game..the underlying technology is that of a simulation
- from the Viper Racing Reviewer's Guide

Viper Racing, from Monster Games Incorporated (MGI) and published by Sierra Sports, brings the thrill of one of America's premier sports cars to the more serious racing gamer. As Sierra claims in the Reviewer's Guide , Viper Racing aims to please the more demanding racing fan. But Viper Racing is not limited to the hard-core simulation driver; arcade drivers get a piece of the action too.

Viper Racing offers a simulation based primarily on the physics of the car in what amounts to a technology display as much as a game. By modeling each performance element, such as tires, suspension, engine and braking, the game enables players to modify or tweak the car for maximum performance. Drivers can do more than tweak, however -- they can configure the car in ways the Dodge brothers would never dream of.

Supermodels and their Cars

The most surprising aspect of the game is the lack of cars. I had expected a more realistic version of Need for Speed with several cars to choose from. Viper Racing does one thing and does it very well: focus on the Viper. Viper Racing offers three other cars and one, ahem, airplane, but these are merely afterthoughts to the design, not an integral part of the game. Other cars include a no-name 'Supercar', 'Sports Car' and 'Sedan'. The step-cars (as they're not part of the immediate family) provide a break from the Viper monotony but can only participate in Single Races, not the Career.

Viper Racing comes with three realism settings: Arcade, Intermediate, and Simulation. As you would expect, the car is more difficult to drive in the Simulation setting and easier in the Arcade setting. Each setting allows 'driving aids' such as ABS braking, traction control and yaw control. These driving aids help a less experienced driver but reduce performance somewhat. Damage effects are optional in each mode.

Advanced settings allow players with more knowledge of mechanics to tweak the car to squeeze out every bit of performance. Players can modify the Viper's aerodynamics for increased or decreased downforce in the front and the back. The chassis adjusts the bump and rebound of the shocks, as well as the stiffness of the springs and anti-roll bar. The alignment can be modified for toe-in, camber and height, along with braking bias and wheel lock. Finally, players can modify the gearing and final drive.

If you don't know what each of these does for the Viper, the manual explains each in moderate detail. The best measurement of performance tweaks, however, is to take the Viper on the road and feel the difference. Adjusting the height of the car from the normal 6' to 20' creates a SuzukiSamurai ride, where rolling the car at 35 mph is no difficult feat. Spinning the tires from a standstill is easy once you change the gearing for maximum acceleration. Want to drive your father's Oldsmobile? Reduce the stiffness of the ride and watch the car roll with the curves.

The physics are quite realistic, especially compared with an arcade racer. I took the car through a variety of maneuvers and found the car to perform exactly as expected. Well, not quite as expected, but in a good way: the car has much more power than I anticipated and I found myself spinning the rear tires all too often. Once I learned to control the car it became friendlier. Handbrake slides, J-turns, donuts, steering with my throttle and slipping are all modeled with wonderful accuracy.

Luke Skywalker's Viper

I played Viper Racing with an ACT Labs Force RS Wheel, with force feedback on and off. The car handled well with a wheel - much more naturally than with a joystick. But Viper Racing really came to life with the force effects enabled. The feedback effects are not the same as you find at an arcade, where the force feedback feels more 'cool' than realistic. The effects in Viper Racing are subtle but effective. As I drove the Viper around a turn I could feel the tension release on the wheel as my rear tires lost grip and began to slide out. Changing surfaces from road to grass or gravel is noticeable during the transition, but no effects are present after the transition. Bumps and crashes are barely simulated. I was somewhat underwhelmed with feedback effects, but as I played the game I began to appreciate the understated approach. I was able to focus on driving the car, with the feedback only conveying what I needed to help me drive, not distract me.

Arcade Action in a Simulation?

Arcade fun comes from the ability to launch a large, steel ball from the Viper when you honk your horn. Just hit another car as it speeds through a turn and watch as it spins out of control (and out of your way). Players can also choose to 'pave the world' and drive on any surface in the game. The Airplane allows you to take to the skies and..well, I'm not quite sure why the Airplane was included. It's not very fun and you can't win a race with it. These Arcade enhancements were obviously retrofitted to the game as an olive branch to the arcade crowd, but don't fit well with the game.

The Arcade mode provides an easier driving model that may still frustrate novice drivers during initial acceleration. Once the 'spin out' is overcome, the car handles much like the cars in Need for Speed and other arcade racers. Slipping and oversteer are minimized and the car remains in control under heavy braking. Intermediate mode is quite a jump from Arcade mode and begins to feel like a real car. All the bad things that happen when you exceed your limits or the car's limits appear here, but to a lesser degree than in the real world. Simulation mode takes all the holds off and the car handles responsively to every nuance of the wheel, brake and throttle (and clutch if you've enabled that).

Einstein's Viper

While the Arcade mode may be helpful for the first two or three races, the real pleasure of the game comes from Intermediate and Simulation mode racing. Arcade mode racing lacks challenge -- especially when racing against other Arcade skill drivers and damage modeling is disabled. I don't recommend the Intermediate Mode because you will eventually want to move to Simulation Mode. Any time spent in Intermediate mode works against you in Simulation mode, as you must re-acquaint yourself with the changed handling and performance of the car.

Most effects aren't noticeable at speeds below 120 miles per hour. At these speeds the car drives with near-instant feedback and response. Once the car moves beyond the 130 mph barrier it's a different race. The key to playing Viper Racing is to understand that you are going fast. Very very fast. .

Viper Racing accurately models these effects to produce a driving experience with realistic details and real-world handling. I had been racing on the Dayton track and found myself unable to take one of the tighter turns at the speed I felt I needed. The rear wheels lost traction and the car became unstable. At this speed, any steering correction was futile -- the race was lost. I adjusted the downforce on the rear wheels and took her out for another try. The increased downforce allowed me to take the turn at a higher speed, but at the cost of a reduced overall top speed (the downforce creates more friction, hence more drag and a lower top speed). Further adjustments to the gearing allowed me to achieve the speeds I needed while maintaining control in the turns.

Tracks with winding turns require a different approach. Top speed is less important than control so adjustments to gearing (for acceleration) and chassis (for control) become more essential. Some tracks allow you to pick your own approach: win the track on the curves or win it on the straights. Because these changes are predictable and consistent, you can usually figure out the correct configuration in one or two races. Remember that tweaking the car will help, but the race is won or lost on how you handle the car. A perfectly configured car doesn't help if you're in the ditch on the last lap.

Superman's Viper

Viper Racing allows the player to choose from several views, including behind the car, above the car, inside the car with a view of the interior, inside the car with no interior view, and an X-Ray view with the front suspension visible. Views are changed with the function keys and can't be configured for a wheel button. Even though Viper Racing comes with a 'rear view' feature, it's useless because you must take your hands off the wheel to tap the F8 key. I found the X-Ray view the most helpful -- I could see the track without the interior overlay (meaning I had a better view of the track) and the motion of the suspension helped to provide feedback during braking and turning. I would like to see the X-Ray view in every racing game. Without a rear-view mirror, however, you must rely on the F8 key to watch your six and keep other cars from passing.

Instant replay of the race gives more than just a view of the car, you can monitor your speed, g-load and performance. If you find yourself unable to navigate a particular turn, simply watch how the winning car took the turn, noting the speed and entry points. I generally ignore replay features because I would rather race the next race, not the one I just completed. Viper Racing's replay, with the telemetry graphs and ability to monitor other cars, is an essential training tool and shouldn't be ignored.

Track Stars

Tracks are built as true 3D worlds, not the roller-coaster world found in many arcade racers (no freedom of movement off the track). If you take the car off the track you can drive anywhere you wish. While I wouldn't exactly call this a feature, it does provide a greater sense of realism during the race. If you find yourself off the track and in the woods, you must actually navigate your car back to the raceway. I even found a way to cheat by jumping a hill and landing ahead of the other racers (this only works with damage turned off).

Viper Racing comes with 6 tracks that can also be raced in reverse, giving 12 driving experiences. Single races allow players to familiarize themselves with the tracks before taking on a career. Single races allow players to race against the clock, against your best time ever on the track via a 'ghost' car or against one to seven cars. Other cars can be set for easy, intermediate, simulation or random ability.

The Three Stooges' Viper

The AI setting determines the ability of the car to win the race, but not the intelligence of the driver. What's the difference? If you are of moderate skill you will have no problem beating 'Arcade' competitors -- they drive slower. Simulation drivers drive faster. It's fairly simple. But every racer is dumb and this can become quite frustrating in Career mode. More on dumb AI later..

Career mode takes you from neophyte driver through the ranks of professional racing. Players begin with a basic Viper and must earn money for upgrades. Winning races means more money and points. If you win the series by finishing with the most points, you get to advance to better competition (with more upgrades available). For example, after completing a few races (but not winning the series) you probably have enough money to buy competition tires. These tires help you to win more races and (hopefully) the series. Some upgrades aren't available no matter how much money you have -- you won't be able to drive a racing-class Viper in the novice class series.

As you race against Simulation AI competitors in Career mode, the key to winning is largely determined by the pole position. If everyone is driving the same car and everyone has the same skill level, it becomes quite difficult to overtake another vehicle. For that reason, your position at the start of the race determines your success -- especially in shorter races. I found myself with a perfectly configured car and sitting on the pole position ready to win the race. I took the first turn wider than my competitors because I set up the car for high speeds, not low speed cornering. I expected to get passed on the inside, and true to my expectations, all the cars headed inside for the turn.

What I didn't expect was the cars to follow some 'imaginary line' that intersected with my 'line.' No matter how many times I raced the track, I was always hit from behind and spun out, losing the race. I certainly didn't initiate the contact and I even tried driving a wider line to avoid the other cars. It seems the other drivers have no real fear of hitting another car. This became quite frustrating in Career mode because so much effort is put into setting up the car and racing a perfect qualifying race only to be bumped out of contention by some idiotic driver. Even though my race was effectively over, I had two choices: complete the race and finish somewhere in the middle or abort the race. Neither option is acceptable. Completing the race has little reward -- especially when you've set your eyes on first place, not fourth. Aborting the race hurts your overall standings in Career mode. It's not my fault!!!

Even if you were smart enough to save your Career before the race, you must still go through a qualification lap. This angered me because I was consistently getting the pole position but it was a waste of my time. In the end I was forced to race their race, not my race. Wasn't that supposed to be left up to me? If I hit one of their cars, and we're both out of the race, it doesn't care -- it's a computer. The best feature of Viper Racing is Career Mode, but not against these dumb drivers.

Looks Good, but How's the Factory Radio?

Visually, Viper Racing feels more like a simulation than an arcade racer. You won't find visual effects meant to wow the audience. You do find realistic effects such as skid marks, smoking tires and realistic lighting. The frame-rate was quite good, but not the mind-numbing 60 fps required for a true sense of speed. If you don't have the hardware for optimal performance, Viper Racing allows you to change many of the visual features to boost the framerate, and even runs a 'time demo' to show you how fast your machine will run. Every game should include this feature instead of forcing you onto the road with no idea of how your computer will perform.

Viper Racing comes with a paint factory to customize your car's paint job. It's easy to use and comes with several factory-made options. If you find a paint scheme you like but dislike the colors, simply choose another color set for the pre-made scheme. You may also export your favorite paint skin and edit in another program, such as Photoshop or Paint Shop Pro.

V16

Audio was forgettable, and I don't mean that as a criticism. It means I wasn't distracted by the sound effects. This is a good thing. The engine sounds nice and throaty; the tires sound squeaky. I wouldn't drive this car at these speeds with the radio on anyway, but no soundtrack is included. I never even missed it. The only sound I missed was the white noise of wind at high speeds. If you've ever driven a car above 100 mph, you know the sound of the wind can become quite loud. Conversely, I'm certain I would disable this feature if they included it, so I can't complain.

Mechanical Failures

I found one bug: I had to run the game from the CD Autoplay menu, not the menu under 'Start'. I was also unimpressed with the installation which insists on placing the game in a 'Sierra' directory, even though I told it I wanted it in the 'GamesViper Racing' directory. I ended up with 'GamesViper RacingSierraViper Racing.' It's about time for Sierra to join the rest of the civilized world and get on track with their lousy installation routines. And it's not very hard to configure a game to run from the 'Start' menu, so why am I having these problems? Lastly, my Reviewer's Guide states the minimum requirements as a Pentium 166 and 4MB video card, while the box states Pentium 133 and 4MB video card, and the manual states Pentium 133 and 2MB video card.

An Early Finish

Arcade racing fans looking for a little more realism will enjoy this title. NASCAR and F1 simulation fans may enjoy driving a sports car with full realism settings turned on. Unfortunately the game begins to wear thin about the same time you are mid-way through a career. Why? At some point it's just not fun to drive a Viper against other Vipers. Even though the Viper is great to drive, I felt I had driven it enough and was ready for a different challenge, perhaps a Porsche or even a Ferrari. But Viper Racing is racing Vipers, not Porches. So the game falls apart rather abruptly, like the relationship you suddenly realize isn't worth any more effort. I am reminded of a line from Steve Martin's movie, L.A. Story : 'You may not know when love begins, but you certainly know the moment when it ends.'

Viper Racing is worth buying at a low price, but it's only half the game it could have been. By including just two more cars modeled as realistically as the Viper, this game would be a strong contender. Viper Racing has plenty going for it, but not enough to take it over the hump and earn a strong recommendation. Fun? Yes. Long-lasting? No.

Review By GamesDomain

External links

Captures and Snapshots

Screenshots from MobyGames.com

Comments and reviews

MORYA2020-05-251 point

you must have the viper racing CD inserted to play
what should i do?

Lebz2020-03-241 point

Hi, what a nice game.
Is anyone know how to play multiplayer online ? Like with a friend ? no in a local game but with anyone ?
Thank u ! :)

ewalt2019-08-291 point

what a great game in those years

toper2019-01-180 point

Any chance to port Viper Racing to oculus..I know it is unlikely - but if I could play Viper with my current rig open wheeler G27 and oculus --- wow. Adobe premiere pro cc 2015 amtlib dll crack download.

Chris2018-12-311 point

Sorry for my News, i was thinking the game dont work, bud this work, without Problems.

chris2018-12-25-13 points

never play this piece of crap

math2018-11-251 point

viper racing have password please give me dont unzipp

Forniraddz2018-09-231 point

WARNING! Playing this game with the newest graphics card/Windows 10 might having some issues like glitched graphics.

Sjalabais2018-04-100 point

I played this game as a kid, and right now, my kids play it. How do you get the Lotus and Porsche?

val56622017-04-260 point Huawei frp unlock tool download bypass software fastboot.

Viper Racing is hosted 7 days a week - info and add-ons on my Viper Racing website:
http://vnovak.com
With the 2 patches on my site, the game works on all Windows 32 and 64 bit from Windows 98 thru Windows 10.
This note dated 25 April 2017.
Cya on the track !
Val

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DOS, Genesis, C64, Master System, Game Gear, Amiga, ZX Spectrum, Amstrad CPC, Atari ST1990
(Redirected from Viper V16)
Sogna
GenreEroge
Bishōjo
Founded1990
Defunct2003
ParentSilence

Sogna (Italian for 'It Dreams' or 'Dream' at the present imperative tense) was a Japanese company that produced eroge and bishōjo games. Originally created in the early 1990s, Sogna became well known for appealing, simple and well-animated eroges that have received a moderate cult following.

Each game generally features young Japanese girls who, in one way or another, find themselves either kidnapped or attacked by monsters, cyborgs, or aliens; or are just men or women lacking in moral fibre. While some games have two or three different game paths available to the character, neither of these are particularly hard to obtain, and the games are considered to be more like animated slideshows than real bishōjo games.

The company went bankrupt around 2000, and their last game was released in 2003.

Games[edit]

The most well known games created by Sogna are the infamous Viper series. Each game is named after a particular Dodge Viper car model and, in some games, the characters are likewise named after cars. For instance, the most famous character from the series, Carrera, gets her name from the Porsche 911 Carrera ('carrera' is Spanish for 'race'). Notably, a handful of these games were released as International Versions, with an added option to play in English and other languages.

The titles are as follows, in order of release (some titles are difficult to gather information on, while others are still readily available on the Internet):

  • Viper Island Vol.1-6
  • Viper Paradice/Viper Langerie Black, Viper Purple and Red

Viper V6[edit]

The first game in the Viper series and also of the 'V' sub-series, which seems to be characterized by its presence early in the overall series and for having multiple different stories under a single title. In this case, there are three games in one.

In 'Afternoon', a girl named Mutsumi wins a beauty contest, but another contestant named Kazuyo challenges the decision, going to extreme lengths to prove she's sexier. In 'The Devil Came' a young man named Ogawa tries to summon a demon to strike against those who've wronged him, but instead winds up with Carerra. He changes his mind and has her pleasure him as much as his body can handle. In 'Double Impact', private investigators Miho and Kumi are hired for an undercover job that they ultimately fail, resulting in them both getting captured and raped. But at the end their client reveals it was all a trick to get some convincing actors for a movie, and Miho gladly accepts the money in spite of the experience.

'Afternoon' and 'Double Impact' are both completely linear stories without branches or choices for the player, while 'The Devil Came' has a decent amount of interaction that allow various outcomes. Ogawa is often given the choice to quit having sex early, which results in Carrera frightfully harvesting his soul, and a Game Over for the player. Other choices allow for certain sex scenes to be played over again, for varying lengths of time.

Like other early installments of the V series, there is also a 'Music Mode' allowing the player to listen to the various midis played in the game, a 'BGV Mode' which shows a non-stop playthrough of each episode after completing it, and a 'P-Chan Corner' which gives information about Sogna and the Viper series through an interview with P-Chan.

Viper V8[edit]

Viper V16 Gameplay

Contains three stories. In 'Damon's Night' a parody RPG-style gameplay leads into the main characters' failure and torment and the hands of a Daemon king and his Succubus servant. In 'Friday the 18th', teens camping in the woods are soon terrorized by a hockey-mask wearing lunatic named J-Son that chooses to rape his female victims rather than kill them. In 'Alien War', a human soldier named Sylvia is defeated by the forces of Antora and is captured and raped. However Sylvia notices the Antorans are not at all familiar with the true pleasures of human sexuality, and after inviting to teach them, she eventually marries the Antoran General and brings peace to the two warring planets. Like V6, V8 also included a Music Mode, a BGV Mode, and a P-Chan Corner.

Viper V10[edit]

Contains three stories. 'Children's Play', 'Northern Lights', and 'Rear Under'. Notably, 'Northern Lights' was one of the three stories which spanned multiple games.

Viper V12[edit]

Contains three stories. 'Future Investigator Bravan', 'Angel Dust', and 'Magical Gambler Totocal Chomi'. 'Angel Dust' features two characters named Kate and Yuria, who are obvious parodies of the infamous Dirty Pair, Kei and Yuri from Dirty Pair FLASH.

Viper V16[edit]

Viper V16 features two stories, Rise and Imagine. In Rise, the main character is a waitress called Akira. Akira and two of her friends, Saki and Karin, are working in the restaurant Anne Mitters (see Anna Miller's) when they are visited by bizarre subterranean rock monsters and their tall, white-haired, bishounen leader. The three girls are kept in a strange cell, where they will be used for 'reproduction.' The player's choices determine the paths the girls take attempting to escape, resulting in several alternate endings. Was followed by two follow-up stories.

In Imagine, the main character is a student in a two-year vocational school. He goes to school and encounters three lovely girls, each in a different room. One girl yearns to become a voice actress, another is majoring in music, and the third is unsure of what future she seeks. Depending on the choices the player makes in this story, he can hook up with any or all of the three girls, and force them to teach him how to sing, play the saxophone, and be indecisive.

Viper Paradice[edit]

  • In Viper Paradice, the four lovely players roll dice and move across a complex map, picking up various cards which give dildoes or take them away as they go. The goal is to assemble a complete set of 'movie cards' which allow you to watch all the erotic movies in the game. Danger lurks at every turn, particularly from the black Parad-Ice from which the game takes its name.
  • Featuring the four lovely characters of Asuka (of Viper CTR fame), Carrera (from Viper GTS), Mika (from Viper M1 'My Mothers') and Akira (from the ViperV16 Rise), you choose which character you want to play as. Up to four girls can play against each other, and each player can be controlled either by human players or the computer. In the case of playing with multiple humans, you can choose different control methods for each player (mouse or keyboard).
  • The three 'Gokuraku Viper Lanjerie' games that follow (Red, Violet, and Black) are based on Paradice, but with added and extended scenes, as well as new characters and cards. 'Gokuraku' is Japanese for 'paradise', note that the spelling of 'Paradice' is otherwise intentional due to the board game theme of the sub-series.
  • Notably, Asuka, Carrera and Akira all star in stories which gained sequels during Sogna's lifetime. Mika's game, however, for whatever reason, never got a sequel, even though her inclusion in Paradice suggests one was planned.

Viper BTR[edit]

This game differs from the usual Viper series heavy-animation, little interaction formula. The player plays as a girl with the power to turn into a magical gambler. The player fights enemies in mahjong matches once, and there is a slight adventure element, best exemplified by the rubber chicken pulley section.

Spinoff titles[edit]

In 2002, an erotic anime entitled Viper GTS was created by Studio G-1 Neo, released as three episodes with 30 minutes running time for each, except the last which was 31 minutes. The anime follows the series' most famous protagonist, Carrera, as she accidentally falls in love with a human with only a single penis.

Carrera is a female demon whose job is to create a wish granting contract with a human being in exchange for their soul. Along with her partners/rivals Mercedes and Rati, they carry out this job for the benefit of the demon world. When Carrera is summoned by the nerdy Ogawa, she finds him to be more interesting than her previous clients and develops a crush. Mercedes tries to get involved with Ogawa also to compete with Carrera. However, the female angels are upset by this disturbance and are willing to purify the demons with their precious 'holy water' to save Ogawa's soul.

The OAV was well-received due to its humorous content and explicit and well-animated sex scenes. There is currently no sequel announced, nor planned.

A Viper Typing game was also released, but due to its obscure gameplay in comparison to the other titles, it is considered an under-appreciated cult-classic.

Viper V16 Download

Non-Viper games[edit]

While Viper is Sogna's leading series, there are other titles garnering recognition as well. The Animahjong series, which shortly preceded the Viper series, was Sogna's first series of bishōjo games.

One more title was produced in the middle of Sogna's lifespan called Galactic Guardian Guynarock R, which was a brief story set in space with an all-female space station crew who are attacked by powerful aliens. The story is mostly linear, with one ending, and a bonus 'miniature' movie which retells the story of the game with a more comedic theme, super-deformed characters, and humorously over-the-top rape scenes.

External links[edit]

  • Sogna's site via the Internet Archive
  • Congress of Awesome — General information about the Viper games and many of its characters.
  • Sogna company page at GameFAQs — information on some of the Viper titles
  • PC98 Images — downloads of the older titles.
  • Tokugawa Corp. — screenshots from a whole range of old PC98 bishōjo games, including the Viper series.
  • Sogna Digital Museum — a site covering the entire Viper series.

Viper 16 Game

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